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1.1.0 - 2025-12-09

Added

Bond Projection:

  • Bond projection now reduces agent's Willpower by the projected amount
  • WP reduction is displayed in the chat message alongside bond score reduction

Breaking Point

  • BP (Breaking Point) now displays as a unified stat alongside HP, WP, and SAN on both full and compact bars
  • Breaking Point indicator integrated into the Sanity bar in the Psych panel, positioned proportionally based on BP value
  • Reset Breaking Point button appears on stat bar when BP is reached.
  • Reaching BP whispers messages to Agent and Handler

Roll Modifiers

  • Shift-click on any stat or skill button to open modifier dialog
  • Allows fine-tuned +/- modifiers before rolling
  • Quick preset modifier buttons for ±20 and ±40 adjustments
  • Works for attributes, sanity checks, and skill rolls in both compact panel and full skills panel

Dice So Nice Integration

  • All rolls (stats, skills, sanity checks, gear) now fully integrate with Dice So Nice
  • Rolls display animated dice animations before showing results
  • Delta Green system's native roll pipeline is used for all roll types

Damage Roll Buttons

  • Success and critical success skill/weapon rolls now display contextual damage roll buttons in chat cards
  • Successes show "Roll Damage" button with weapon damage
  • Buttons span full width of chat card for easy access

Changed

General

  • "Also restore this amount to Agent's SAN?" checkbox in bond projection dialog is now unchecked by default
  • Text color in bond projection dialog changed to black (#000) for better readability
  • HP, WP, SAN, and BP display now have fixed, equal widths to prevent layout shift when values change from single to double digits
  • Increased spacing between stat boxes from 6px to 12px for better visual separation on both full and compact views
  • HUD tabs bar width changed from fixed to auto-expanding to accommodate dynamic stat panel width
  • Compact rollables panel now auto-expands to match stats bar width instead of fixed width
  • BP stat label now uses distinct orange color (#ff8800) for visual consistency

Fixed

  • Willpower reduction is now properly applied when projecting trauma onto bonds
  • HUD now correctly re-renders after bond projection to display updated WP
  • Unified stat display template for both full and compact views with consistent spacing