Changelogs 1.4.5 - 2026-03-26 New Localization is underway. EN and ES localizations are complete. Contact me if you'd like to help with another. Special thanks to Viriato139ac. Added a much-requested feature to hide the Player HUD as a Handler. Toggle on an doff in the Handler HUD. 1.4.0 - 2026-02-28 New Custom Skills and Special Training now appear in the Skills Panel 1.3.5 - 2026-01-28 Added Gear Tab: Weapons now show base damage and AP for weapons. Right-click to toggle weapon Lethality if available. Left-click now rolls skill check + damage roll on success OR skill check / lethality based on weapon toggle state. Armor now shows AR. Toggle Gear equipped state with right-click. Fixed Weapons now roll proper damage 1.3.0 - 2026-01-27 Fixed Numerous Quality of Life improvements to UI/UX Unified theming. Handler HUD tabs now reposition top/bottom based on position just like Player Hud tabs. 1.2.0 - 2025-12-24 Added Any Foundry, system, or custom font can be selected for the HUD Fixed BP workflow now triggers from the Psych Panel just as it does from the bar. Skills marked for improvement now use the Handler-selected method when calculating improvement. Clicking on a character from any of the Handle HUD panels now opens the character sheet for that character. 1.1.0 - 2025-12-09 Added Bond Projection: Bond projection now reduces agent's Willpower by the projected amount WP reduction is displayed in the chat message alongside bond score reduction Breaking Point BP (Breaking Point) now displays as a unified stat alongside HP, WP, and SAN on both full and compact bars Breaking Point indicator integrated into the Sanity bar in the Psych panel, positioned proportionally based on BP value Reset Breaking Point button appears on stat bar when BP is reached. Reaching BP whispers messages to Agent and Handler Roll Modifiers Shift-click on any stat or skill button to open modifier dialog Allows fine-tuned +/- modifiers before rolling Quick preset modifier buttons for ±20 and ±40 adjustments Works for attributes, sanity checks, and skill rolls in both compact panel and full skills panel Dice So Nice Integration All rolls (stats, skills, sanity checks, gear) now fully integrate with Dice So Nice Rolls display animated dice animations before showing results Delta Green system's native roll pipeline is used for all roll types Damage Roll Buttons Success and critical success skill/weapon rolls now display contextual damage roll buttons in chat cards Successes show "Roll Damage" button with weapon damage Buttons span full width of chat card for easy access Changed General "Also restore this amount to Agent's SAN?" checkbox in bond projection dialog is now unchecked by default Text color in bond projection dialog changed to black (#000) for better readability HP, WP, SAN, and BP display now have fixed, equal widths to prevent layout shift when values change from single to double digits Increased spacing between stat boxes from 6px to 12px for better visual separation on both full and compact views HUD tabs bar width changed from fixed to auto-expanding to accommodate dynamic stat panel width Compact rollables panel now auto-expands to match stats bar width instead of fixed width BP stat label now uses distinct orange color (#ff8800) for visual consistency Fixed Willpower reduction is now properly applied when projecting trauma onto bonds HUD now correctly re-renders after bond projection to display updated WP Unified stat display template for both full and compact views with consistent spacing