# Changelogs

# 1.4.5 - 2026-03-26

## New

- <span style="white-space: pre-wrap;">Localization is underway. EN and ES localizations are complete. Contact me if you'd like to help with another. Special thanks to </span><span style="background-color: oklab(0.262384 0.00252247 -0.00889932);">Viriato139ac.</span>
- Added a much-requested feature to hide the Player HUD as a Handler. Toggle on an doff in the Handler HUD.

# 1.4.0 - 2026-02-28

## New

- Custom Skills and Special Training now appear in the Skills Panel

# 1.3.5 - 2026-01-28

## Added

[](https://github.com/fuliginheart/module-documentation/wiki/DG%E2%80%90HUD-Changelog#added)

- Gear Tab:
    - Weapons now show base damage and AP for weapons.
    - Right-click to toggle weapon Lethality if available.
    - Left-click now rolls skill check + damage roll on success OR skill check / lethality based on weapon toggle state.
    - Armor now shows AR.
    - Toggle Gear equipped state with right-click.

### Fixed

[](https://github.com/fuliginheart/module-documentation/wiki/DG%E2%80%90HUD-Changelog#fixed)

- Weapons now roll proper damage

# 1.3.0 - 2026-01-27

[](https://github.com/fuliginheart/module-documentation/wiki/DG%E2%80%90HUD-Changelog#130---2026-01-27)

### Fixed

[](https://github.com/fuliginheart/module-documentation/wiki/DG%E2%80%90HUD-Changelog#fixed-1)

- Numerous Quality of Life improvements to UI/UX
- Unified theming.
- Handler HUD tabs now reposition top/bottom based on position just like Player Hud tabs.

##   

# 1.2.0 - 2025-12-24

[](https://github.com/fuliginheart/module-documentation/wiki/DG%E2%80%90HUD-Changelog#120---2025-12-24)

### Added

[](https://github.com/fuliginheart/module-documentation/wiki/DG%E2%80%90HUD-Changelog#added-1)

Any Foundry, system, or custom font can be selected for the HUD

### Fixed

[](https://github.com/fuliginheart/module-documentation/wiki/DG%E2%80%90HUD-Changelog#fixed-2)

- BP workflow now triggers from the Psych Panel just as it does from the bar.
- Skills marked for improvement now use the Handler-selected method when calculating improvement.
- Clicking on a character from any of the Handle HUD panels now opens the character sheet for that character.

# 1.1.0 - 2025-12-09

[](https://github.com/fuliginheart/module-documentation/wiki/DG%E2%80%90HUD-Changelog#110---2025-12-09)

### Added

[](https://github.com/fuliginheart/module-documentation/wiki/DG%E2%80%90HUD-Changelog#added-2)

#### Bond Projection:

[](https://github.com/fuliginheart/module-documentation/wiki/DG%E2%80%90HUD-Changelog#bond-projection)

- Bond projection now reduces agent's Willpower by the projected amount
- WP reduction is displayed in the chat message alongside bond score reduction

#### Breaking Point

[](https://github.com/fuliginheart/module-documentation/wiki/DG%E2%80%90HUD-Changelog#breaking-point)

- BP (Breaking Point) now displays as a unified stat alongside HP, WP, and SAN on both full and compact bars
- Breaking Point indicator integrated into the Sanity bar in the Psych panel, positioned proportionally based on BP value
- Reset Breaking Point button appears on stat bar when BP is reached.
- Reaching BP whispers messages to Agent and Handler

#### Roll Modifiers

[](https://github.com/fuliginheart/module-documentation/wiki/DG%E2%80%90HUD-Changelog#roll-modifiers)

- Shift-click on any stat or skill button to open modifier dialog
- Allows fine-tuned +/- modifiers before rolling
- Quick preset modifier buttons for ±20 and ±40 adjustments
- Works for attributes, sanity checks, and skill rolls in both compact panel and full skills panel

#### Dice So Nice Integration

[](https://github.com/fuliginheart/module-documentation/wiki/DG%E2%80%90HUD-Changelog#dice-so-nice-integration)

- All rolls (stats, skills, sanity checks, gear) now fully integrate with Dice So Nice
- Rolls display animated dice animations before showing results
- Delta Green system's native roll pipeline is used for all roll types

#### Damage Roll Buttons

[](https://github.com/fuliginheart/module-documentation/wiki/DG%E2%80%90HUD-Changelog#damage-roll-buttons)

- Success and critical success skill/weapon rolls now display contextual damage roll buttons in chat cards
- Successes show "Roll Damage" button with weapon damage
- Buttons span full width of chat card for easy access

### Changed

[](https://github.com/fuliginheart/module-documentation/wiki/DG%E2%80%90HUD-Changelog#changed)

#### General

[](https://github.com/fuliginheart/module-documentation/wiki/DG%E2%80%90HUD-Changelog#general)

- "Also restore this amount to Agent's SAN?" checkbox in bond projection dialog is now unchecked by default
- Text color in bond projection dialog changed to black (#000) for better readability
- HP, WP, SAN, and BP display now have fixed, equal widths to prevent layout shift when values change from single to double digits
- Increased spacing between stat boxes from 6px to 12px for better visual separation on both full and compact views
- HUD tabs bar width changed from fixed to auto-expanding to accommodate dynamic stat panel width
- Compact rollables panel now auto-expands to match stats bar width instead of fixed width
- BP stat label now uses distinct orange color (#ff8800) for visual consistency

### Fixed

[](https://github.com/fuliginheart/module-documentation/wiki/DG%E2%80%90HUD-Changelog#fixed-3)

- Willpower reduction is now properly applied when projecting trauma onto bonds
- HUD now correctly re-renders after bond projection to display updated WP
- Unified stat display template for both full and compact views with consistent spacing